createWindow(w, h, [mode]);
Create a GLFW window.
Arguments
w
Window widthh
Window height[mode]
Rendering mode, either GL2D
or GL3D
, by default GL2D
is set.function setup()
createWindow(100, 100);
end
function draw()
background('magenta');
-- draw things
end
Output
noLoop();
Prevents lu5 from calling draw
again.
When noLoop
is called, the draw continues execution, but will not be called again.
angle = 0;
radius = 100;
function setup()
createWindow(300, 300);
textAlign(CENTER);
noStroke();
end
function draw()
background('purple');
text('Click to pause', width/2, height/2);
circle(
radius * cos(angle) + 150,
radius * sin(angle) + 150,
16
);
angle = angle + 0.05;
end
function mousePressed()
noLoop(); -- Stop loop
end
function mouseReleased()
loop();
end
Output
loop();
Allow lu5 to call the draw
function.
angle = 0;
radius = 100;
function setup()
createWindow(300, 300);
textAlign(CENTER);
noStroke();
end
function draw()
background('purple');
text('Click to pause', width/2, height/2);
circle(
radius * cos(angle) + 150,
radius * sin(angle) + 150,
16
);
angle = angle + 0.05;
end
function mousePressed()
noLoop();
end
function mouseReleased()
loop(); -- Start back the loop
end
Output
frameRate(fps);
Set the frame rate.
Arguments
fps
The frame rate to setIf frame rate is called without an argument, it will return frame per seconds
x = 0;
r = 16;
speed = 50;
function setup()
createWindow(200, 200);
frameRate(30); -- Set the frame rate
end
function draw()
background('purple');
text('fps: ' .. frameRate(), 20, 30);
square(x, 100, r);
if x > width+r then
x = -r;
else
x = x + speed * deltaTime;
end
end
Output
x = 0;
r = 16;
speed = 50;
function setup()
createWindow(200, 200);
frameRate(12); -- Set the frame rate
end
function draw()
background('purple');
text('fps: ' .. frameRate(), 20, 30);
square(x, 100, r);
if x > width+r then
x = -r;
else
x = x + speed * deltaTime;
end
end
Output
saveWindow(path);
Save the current window into an image. Acts as a screenshot.
Arguments
path
The image path to write to.In this example, press the mouse to save a screenshot of the window.x
function setup()
createWindow(300, 300);
end
function draw()
circle(200, 200, 32);
fill(255, 50, 100);
square(200, 200, 32);
end
function mousePressed()
saveWindow("./screenshot.png");
end
width
GlobalThe window's width in pixels. If no window was created, this value is nil
.
height
GlobalThe window's height in pixels. If no window was created, this value is nil
.
deltaTime
GlobalElapsed time since the last draw call in seconds.
x = 0;
vx = 128;
function setup()
createWindow(400, 400);
frameRate(24); -- try with 60
end
function draw()
background('purple');
circle(x, height/2, 32);
-- Get the same velocity with different framerates
x = x + vx * deltaTime;
end
windowResized();
EventCalled when the window is resized.
function setup()
createWindow(500, 500);
end
function draw()
background('purple');
end
function windowResized()
print('Resized!');
end